One thing leaders often fail to understand

is that the system doesn’t give a damn that you’re mad at it because you’re getting outcomes opposite to the ones you’d like to get.

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Author's profile picture Dragan Stepanović

A couple of tips on rotation times in a pair/mob

I often hear: “5 min rotation doesn’t seem enough, I think 10 min would be more appropriate”.

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Author's profile picture Dragan Stepanović

Empirical design is continuous design

The more we speculate upfront about what the design should be, the less likely that we’ll build the contextual awareness muscle needed to look at the existing design and ask “what is it trying to tell me that I’m not hearing?”.

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Author's profile picture Dragan Stepanović

On the "on time" obsession

The idea of “on time” as a project health metric is deeply flawed. People get satisfied and excited about it when a project is “on time”, but it essentially communicates overconfidence of people and organizations trying to fit the inherently complex reality into a number they came up with. The truth is: the reality doesn’t give a damn about what we think of it.

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Author's profile picture Dragan Stepanović

Slicing for business resiliency

One of the big benefits of slicing, that I don’t get to hear at all, is that the way we sequence slices by value, as a byproduct also serves as a guide on where are the fracture planes or seams for gracefully degrading business capabilities when things go south in production.

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Author's profile picture Dragan Stepanović

Bigger batches to save the day

From the “right leverage point, wrong direction” series (reference to Jay Forrester), the majority of teams I worked with when faced with high batch transaction cost relative to batch size, instead of reducing the transaction cost they increase the batch size.

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Author's profile picture Dragan Stepanović

Whenever we experience a problem in production

the usual intervention I observe is introducing more gates on the way to production.

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Author's profile picture Dragan Stepanović

A '10x engineer' is likely a 0.1x engineer

if they aren’t continuously coaching others on what they know, accelerating knowledge sharing, and helping the whole team speed up.

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Author's profile picture Dragan Stepanović

A property of a good design

is the reduction of the median rate of change across code elements (methods/classes).

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Author's profile picture Dragan Stepanović

Most of the behavior we observe

is non-linear in nature, with some exponentiality in it.

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Author's profile picture Dragan Stepanović